After many years of silence, Logitech has finally updated several product lines that have not seen new products for a long time. After the top-level game steering wheel, Logitech has updated the top gaming headset series that have not seen new products for five or six years, respectively, by wireless G933. Artemis Spectrum and the wired G633 Artemis Spectrum (two headphones with the same name) replaced the previous G930 and G35. China is currently launching the wired G633. Relatively speaking, the G933 with a higher price is still not clear whether Logitech has Listing plan, except for the difference between wired, wireless and input methods, the difference between the two in terms of appearance, function and other aspects is not great.
Like all Logitech G-Series products, the G633 has an avant-garde, technologically savvy design that blends black matte plastic, black glossy plastic, and metal-gray-like plastics. Although the elements are complex, Logitech has integrated them very well. It doesn't violate the sense of being together. It is also very integrated with other Logitech G series products in recent years. It is just a game headset. If you want to be a fashion accessory, you will still It is eye-catching.
G633 Artemis Spectrum also has a luminous G Logo on the earmuffs and two light-emitting strips behind the earmuffs, which can be set from the software to the lighting mode. There will be a detailed description later.) However, whether it is the side or the back of the luminous effects, I can't see it when I wear headphones, so I can only see it when the show is shown to other people in the room, or when the game is live. But if you can use Logitech's RGB products (G910, G303), you can also display consistent effects when you put them.
The G633's microphone can be hidden in the left earmuff. After it is put down, the front part of the microphone can be pulled out again, and the angle of the bend can be adjusted arbitrarily, so that you can choose the best one, but not directly. The position is used. The microphone lever is automatically muted when it is stowed, and a small red LED will illuminate at the front end, indicating that you are currently muted. The side panels on both sides of the G633 are magneted to the body - - The battery can be replaced by opening the side cover on the G933, but the non-wireless G633 seems to have no special use when it is removed. Maybe Logitech plans to introduce a replacement side panel for sale in the future?
In addition to the headphone body, the G633 is also equipped with a thick and long USB->micro-USB cable and a 3.5mm braided wire with a wire control. However, only one of the parts of the manual is attached to the box. The simple picture of the insole (thinking of Ikea), the detailed instructions to download from the network. With G633 such a complex machine, it is simply overdone, this is not an ordinary headset. ..
Unlike the fake leather of the previous generation (G35), or the fine fabric of the G430, the G633 uses a relatively thick fabric on the earmuffs and the headband pad, and has a relatively stiff sponge on the inner pad. This means G633. There should be no problem with the G35 being peeled off for a long time, and the earmuffs can be easily removed and washed, but it is not as comfortable as the G430 for a long time, and the Xiaobian feels hot and humid in the summer. May feel a little stuffy.
Although the G633 is considered to be lightweight in the gaming headset, the 379g is still very weighty. In order to keep the headphones from running around, the G633 has a strong side grip, but I don't know if it is because of the small head shape. Relationship, the force and angle of the side clip will make the earphone slide back to the back of the head little by little, and will adjust it slightly at regular intervals. In addition to these two points, the G633 fully covered design allows The ear shell is not subject to compression and contributes to the comfort of wearing for a long time, which is very important for gaming headphones.
The complexity of G633 operation is mainly due to its combination of USB and 3.5mm signal sources. It has different operating restrictions in different modes. There is no big trouble in installation. USB cable Logitech provides A thick and long USB -> micro-USB cable, first install Logitech's Logitech Gaming Software software, then plug the G633's USB, it will automatically detect and complete the installation. On the other side, 3.5mm line More simply, the purpose of this line is to let you in the signal of the PC, but also to connect another signal source (Logitech's idea is a mobile phone), so that you can answer the phone without removing the headset. The first two lines are hung like this, and there will be some "blocking" feelings, but this is probably only a wireless G933.
In terms of remote control, the G633's small remote control lacks the control of songs such as the previous and next pages, but there are many special features that match the G633 environment, including a separate mute player that allows you to move the phone. The sound here is muted, but it doesn't affect the dialogue on the headphones. There is also a small microphone on the remote, so you can continue to chat on the phone while muting over the headset. But the most special is probably online control. There is also a lever that chooses which of the two microphones to use on the phone... It seems that the more you get confused XD.
In the back of the G633 left earmuff, there is a row of button controls, the top one is the PC / 3.5mm mode switch. In 3.5mm mode, you can use it as a normal headset without plugging in the USB cable G633. However, at this time, all other controls on the headphone body are invalid, and can only be operated from the line control.
After switching to PC mode, the sound output will be changed to the built-in USB sound card of G633. In this mode, G633 provides three G keys with custom functions, except for changing the light mode and cycle. In addition to the G633's unique features, it can be used like all Logitech products, using their general G keys, specifying macros or key combinations for them. Further down, it is a special mute button, and finally, a special mute button. There is a super-feeling volume wheel that can adjust the total volume of the computer. In PC mode, you can hear the sound coming from 3.5mm, but the volume is a little louder than the 3.5mm mode -- Logitech uses dual input , consider it very well!
The Logitech G633 features a 40mm Pro-G unit, which claims to have a "sound enthusiast" performance. It features a woven fabric diaphragm that claims to be lighter and thinner than plastic diaphragms without sacrificing strength. In order to test the performance of G633 as a normal earphone, we only use 3.5mm as input to avoid the effect of G633 built-in sound card.
Unexpectedly, the G633 does not emphasize the performance of low frequencies like many gaming headphones. Instead, it focuses on the mid-range part, providing very good mid-audio performance, especially the part of the human voice. In the middle audio, the G633's bass is not weak, but it lacks a full sense of continuity; the same high-pitched sound can be fully interpreted, but it lacks a translucent atmosphere. When used as a normal earphone to listen to songs, it will produce The vocals are particularly prominent in the background, like a photo with a sharpening filter, although the subject is particularly highlighted, but less overall harmony.
Overall, the G633 has no particularly stunning performance, but it is only relative to the more expensive and specialized headphones. At its price, G633 still has the first-class performance. In the environment where it is not convenient to use the speakers, Still a good alternative.
However, the G633 is essentially a gaming headset, so plugging in the USB is its true color! In some respects, the G633 plugged into the USB is enhanced with its vocal features, whether it is music, Movies, or games, as long as there are places where human voices appear, they are very clear, as if they emerged from the background. For gaming headphones, this is a very big plus, especially when connecting games with friends, audio. Dialogue can always come out before the chaotic game background sound, without missing the instructions.
However, in terms of sound localization, it is a complicated problem that is not well explained. Starting from the driver software LGS 8.7x, Logitech changed the Kernal Mode sound processing to APO (Audio Processing Object) mode according to Microsoft's suggestion. The effect of sound processing. This has the advantage of reducing the chance of blue screen (downtime) during sound processing, but the disadvantage is that from a system perspective, the G633 becomes a two-channel device instead of the previous 7.1 sound. Road equipment.
What is the difference? In the past, the built-in sound card of the headset was 7.1-channel, so the corresponding signal was sent to the earphone, which was converted into a simulated surround environment by the earphone algorithm, which can usually be quite realistic. The positioning effect. Now it is determined whether the output string is 7.1 channel work, and is transferred to the headphones, that is, when the input is in the format of DTS:X or Dolby Headphone, G633 can interpret them as 7.1 sounds. The information of the channel, and then the appropriate simulation. For games that can freely choose the number of audio strings to be output, the G633 may also function as before, but if you encounter the information announced in Windows with G633, you can judge how much audio is sent. In the string game, only the two-channel audio will be sent to the G633. So even if the G633 obtains the two-channel information, it will use the algorithm to "virtualize" it to create a surround sound. The field came, but because the game itself did not send out the difference between the front and rear channels, so in fact, the positioning is not clear.
In this part, Logitech has a more detailed description on the official support page (English), but Logitech has repeatedly stressed in the forum that it is trying to find the best solution, if the new driver has brought any changes. , here to update and add.
The part of the microphone is recorded from the computer's recording program, and the sound is clear and natural. At the same time, because the front microphone head can be adjusted, it is easy to avoid the air. But on the other side, Xiaobian secretly sneak It took a week to use the game, and the friends who played the game did not find anything different. It was probably limited by the upper limit of the sound quality of the communication software, so that the sound transmitted through the network is difficult to improve.
Logitech's gaming headsets are also installed (essentially versatile) Logitech Gaming Software software. During the period of the test, the revisions are quite frequent, and some small functions are constantly changing. The main function page of G633 has four pages. One page allows you to customize the three G keys on the left side, one page of custom lighting, one page control equalizer and volume (top), and the last page is the DTS/Dolby sound switch.
The functions of the three G-key presets are "loop equalizer", "loop sound effect switch", and "loop light effect". In addition, these buttons can be directly set to the relative volume increase/decrease of high/bass; Or the G633-specific function of the speaker/microphone switch. Of course, the setting of the G-key does not stop there. All other Logitech gaming mouse and keyboard functions can be set, such as button macros, text boxes, and button combinations. Wait, here you can set it up.
For the part of the light, the G633 is divided into a side logo and a light strip on the back. It can be set separately. In the existing RGB products, Logitech's lighting design function is relatively positive, only monochrome light can be selected. Breathing lights, or full color loops, can't be programmed for color changes. However, Logitech's software has been improving, providing more lighting options is actually updating things, just don't know how long it will take. It is enough to keep up with the competitors.
Finally, you can choose to turn the surround sound mixer (virtual 7.1 channel) on and off, and the technology used is DTS Headphone X, or Dolby Surround.DTS sound changes are significant, but the two are relative to the basic Both channels have no small improvements.
In terms of gaming headsets, the G633 is a pity that many games don't recognize it as a 7.1-channel device and send the corresponding 7.1-channel information, so many times it can only be used as a good two-channel headset. It is impossible to simulate the positioning before and after. However, in the part of the dialogue, both the voice heard in the ear and the voice received by the microphone have a good performance. The microphone head can be adjusted freely and is a good little feature. .
Although Artemis Spectrum has dazzling RGB lighting effects, it may be that Xiaobian doesn't care much about these appearances. I always feel that I can't see it anyway. It seems to be not practical. XD. But after all, it is produced by the same company. The mouse, keyboard and earphones are set up after the lighting is synchronized. It is really very handsome. It is used to flash the dog's eyes!
Gaming headphones are often easy to give people a sense of slickness, sensationalism, and the impression that "cool" is more important than sound quality. At first glance, G633 Artemis Spectrum, which is unique in style and goes straight to 1000RMB, seems to be undoubtedly also drawn. It is one of them. However, Logitech does have a special focus on the sound quality of Artemis Spectrum. Although there is still a bit of distance from Logitech's self-proclaimed "fan" level, G633 is not particularly expensive by the standard of headphones. It can be said that it is a good value for money, and it should be no problem to replace the desktop computer audio system at the same price.
After switching to PC mode, the sound output will be changed to the built-in USB sound card of G633. In this mode, G633 provides three G keys with custom functions, except for changing the light mode and cycle. In addition to the G633's unique features, it can be used like all Logitech products, using their general G keys, specifying macros or key combinations for them. Further down, it is a special mute button, and finally, a special mute button. There is a super-feeling volume wheel that can adjust the total volume of the computer. In PC mode, you can hear the sound coming from 3.5mm, but the volume is a little louder than the 3.5mm mode -- Logitech uses dual input , consider it very well!
Unexpectedly, the G633 does not emphasize the performance of low frequencies like many gaming headphones. Instead, it focuses on the mid-range part, providing very good mid-audio performance, especially the part of the human voice. In the middle audio, the G633's bass is not weak, but it lacks a full sense of continuity; the same high-pitched sound can be fully interpreted, but it lacks a translucent atmosphere. When used as a normal earphone to listen to songs, it will produce The vocals are particularly prominent in the background, like a photo with a sharpening filter, although the subject is particularly highlighted, but less overall harmony.
Overall, the G633 has no particularly stunning performance, but it is only relative to the more expensive and specialized headphones. At its price, G633 still has the first-class performance. In the environment where it is not convenient to use the speakers, Still a good alternative.
However, in terms of sound localization, it is a complicated problem that is not well explained. Starting from the driver software LGS 8.7x, Logitech changed the Kernal Mode sound processing to APO (Audio Processing Object) mode according to Microsoft's suggestion. The effect of sound processing. This has the advantage of reducing the chance of blue screen (downtime) during sound processing, but the disadvantage is that from a system perspective, the G633 becomes a two-channel device instead of the previous 7.1 sound. Road equipment.
What is the difference? In the past, the built-in sound card of the headset was 7.1-channel, so the corresponding signal was sent to the earphone, which was converted into a simulated surround environment by the earphone algorithm, which can usually be quite realistic. The positioning effect. Now it is determined whether the output string is 7.1 channel work, and is transferred to the headphones, that is, when the input is in the format of DTS:X or Dolby Headphone, G633 can interpret them as 7.1 sounds. The information of the channel, and then the appropriate simulation. For games that can freely choose the number of audio strings to be output, the G633 may also function as before, but if you encounter the information announced in Windows with G633, you can judge how much audio is sent. In the string game, only the two-channel audio will be sent to the G633. So even if the G633 obtains the two-channel information, it will use the algorithm to "virtualize" it to create a surround sound. The field came, but because the game itself did not send out the difference between the front and rear channels, so in fact, the positioning is not clear.
In this part, Logitech has a more detailed description on the official support page (English), but Logitech has repeatedly stressed in the forum that it is trying to find the best solution, if the new driver has brought any changes. , here to update and add.
The functions of the three G-key presets are "loop equalizer", "loop sound effect switch", and "loop light effect". In addition, these buttons can be directly set to the relative volume increase/decrease of high/bass; Or the G633-specific function of the speaker/microphone switch. Of course, the setting of the G-key does not stop there. All other Logitech gaming mouse and keyboard functions can be set, such as button macros, text boxes, and button combinations. Wait, here you can set it up.
For the part of the light, the G633 is divided into a side logo and a light strip on the back. It can be set separately. In the existing RGB products, Logitech's lighting design function is relatively positive, only monochrome light can be selected. Breathing lights, or full color loops, can't be programmed for color changes. However, Logitech's software has been improving, providing more lighting options is actually updating things, just don't know how long it will take. It is enough to keep up with the competitors.
Finally, you can choose to turn the surround sound mixer (virtual 7.1 channel) on and off, and the technology used is DTS Headphone X, or Dolby Surround.DTS sound changes are significant, but the two are relative to the basic Both channels have no small improvements.
Although Artemis Spectrum has dazzling RGB lighting effects, it may be that Xiaobian doesn't care much about these appearances. I always feel that I can't see it anyway. It seems to be not practical. XD. But after all, it is produced by the same company. The mouse, keyboard and earphones are set up after the lighting is synchronized. It is really very handsome. It is used to flash the dog's eyes!
Gaming headphones are often easy to give people a sense of slickness, sensationalism, and the impression that "cool" is more important than sound quality. At first glance, G633 Artemis Spectrum, which is unique in style and goes straight to 1000RMB, seems to be undoubtedly also drawn. It is one of them. However, Logitech does have a special focus on the sound quality of Artemis Spectrum. Although there is still a bit of distance from Logitech's self-proclaimed "fan" level, G633 is not particularly expensive by the standard of headphones. It can be said that it is a good value for money, and it should be no problem to replace the desktop computer audio system at the same price.
Controllers
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