Car technology varies with the times, and the driving experience will be very different from before. What changes will the future cockpit have? There will be huge potential challenges for future cars, and what kind of GPUs will be needed for future cars? What changes will the AR bring to the car? Looking ahead to the future of the autonomous driving market is very optimistic.
Whether it's a new power system, an in-vehicle infotainment system, or a self-driving car, car technology is growing at an unprecedented rate. New disruptive technologies and industry players are challenging traditional automotive concepts. The driving experience of tomorrow will be very different from today.
Automated vehicles have already appeared in some areas, and by 2030, a quarter of the cars on the road will be autopiloted to some extent. What changes will the future cockpit have? How do cars and drivers communicate? How does the driver's release from driving responsibility affect the design of the cockpit and infotainment system?
Around 2025, the car will be fully automated, which is quite different from today's cars. It will provide passengers with a wide range of functions on the go: it can be an office, living room, rest and entertainment center. The design of the car will completely subvert the current form, without the steering wheel and the seat facing the interior of the car. The driver does not need to see anything happening outside the car's windshield. The windows will be reduced or disappeared and the car will provide more private space. Although it will take some time to achieve these, some major trends are already visible.
Future cars will be equipped with a large number of screens, which will greatly increase the demand for powerful and powerful GPUs that can handle massive pixels and support augmented reality (AR), gesture control and advanced human-machine interface (HMI). .
It has been suggested that 10 screens should be available in the next generation of cars, offering a combined resolution of up to 72K (through multiple 4K resolution screens). This includes head-up displays (HUDs) that are currently deployed in high-end cars. Head-up displays are typically projected onto a windshield or on a specific screen with infinite depth, so the driver does not have to re-adjust the line of sight as they would with a conventional dashboard to see the information in a head-up view. These head-up displays will become more plentiful and complex. The windshield-based split-screen head-up display is divided into passenger and driver parts, and only the person sitting in the driver's or passenger's seat can see the corresponding display. At the heart of this technology is GPU technology, which not only displays images on the screen of the dashboard, but also displays them on a head-up display.
For example, techniques such as gaze tracking will be combined with a HUD in a driver's car to display driving-related information at the center of the driver's line of sight. The gaze direction can also be used to determine if the driver's attention is on the road. If the driver's attention is not concentrated, the algorithm on the GPU can be used to calculate and issue a warning.
The importance of human-machine interfaceAs autopilot progresses from Level 1 to Level 5, HMI will become more and more important in controlling Level 2 and Level 3 that need to be passed to the driver. In addition, when the car takes action instead of the driver, the driver needs to be notified so that they are not scared by sudden operations.
Today, people's interaction with dashboards is largely based on vision. In the future, voice interaction, audio response, vibration alarms, gesture control, and projected visual warnings will increasingly be applied to head-up displays.
The new HMI will play an important social role in helping users adapt to the new experience of self-driving cars. During the transition period, people will have to learn to trust unmanned vehicles. Passengers should always know what is going on inside the car: Why choose this lane, which cars are around, which roads are blocked, and how the route is calculated. A well-designed HMI with image and audio elements will be the basis for accepting autonomous vehicles. The human-machine interface should show the car's decision-making process in a natural way, making passengers feel safer and more comfortable. For example, automotive augmented reality (AR) can use a composite glass with a holographic film, like a lens, that reflects only a specific wavelength. The projected video or interactive interface will be seen through the composite glass in front of the windshield.
Of course, challenges will continue to emerge. For example, people must change the basic driving habits of observing the rearview mirror before operating. And developers must also prove to people that the new features of HMI provide a better and more accurate experience than they do today.
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