I remember that in an interview, Intel e-sales marketing manager once talked about how the Intel Extreme Masters Cup could better adopt VR virtual reality technology. The IEM Extreme Masters was founded by the ESL E-sports Alliance and Intel in 2006. Now this Home technology giants are using the contest to discuss their virtual reality plans.
The first is the audience. Last year, IME had 256 million viewers to watch this thing, and this figure should grow to 345 million by 2019. So there is a huge growth opportunity here. With the community, the competition is becoming more and more exciting. There are also more digital platforms, such as Facebook Live and Twitter, all of which are factors that stimulate the growth of e-sports. Then there are technology companies like us who are learning. We are learning how to serve these audiences, creating amazing experiences and pushing the limits of innovation. This year is about VR.
We will continue to be the leader of VR. Have we said that we want to broadcast live games in VR next year? No, but we want to put it first and let people experience it through the head device, starting with the experience display and the next iteration being the broadcast. This is in line with our strategy of "League of Legends" and "Counter Strike: Global Offensive" on Live with Sliver.TV.
If everyone does not have a head start, they can still watch at 360 degrees. This just makes the selection rate higher and faster. The more you get the 3A content, the content may be more conducive to e-sports, get community support, and so on. We hope we can stand on the front line. Because we believe IEM provides the best VR game streaming content in the world, and you will need a full set of Intel products. This is a natural fit and it is also the reason why we must continue to do so.
Intel can be a strong advocate of virtual reality, although they admitted in the interview that Intel's interest in them is because they want to use the hardware to achieve greater growth. However, as the saying goes, all the wind can help all ships, developers in the field of virtual reality can also benefit from Intel's VR efforts.
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